WorldCat Identities

Gorman, Carma

Works: 10 works in 37 publications in 1 language and 1,601 library holdings
Genres: History  Academic theses 
Roles: Author, Editor
Publication Timeline
Most widely held works by Carma Gorman
Objects, audiences and literatures : alternative narratives in the history of design( )

15 editions published between 2007 and 2009 in English and held by 1,195 WorldCat member libraries worldwide

In Objects, Audiences, and Literatures: Alternative Narratives in the History of Design, five art historians tap a variety of unexpected literary sources to reveal the dynamic relationship between intention and reception in architecture, interior design, costume, and the decorative arts. The essays consider both handcrafted and serially produced objects from the eighteenth to the mid-twentieth centuries, including a japanned high chest from colonial Boston, German and Austrian Artistic Dress
The industrial design reader by Carma Gorman( Book )

14 editions published between 2001 and 2004 in English and Undetermined and held by 395 WorldCat member libraries worldwide

This pioneering guide traces the entire history of industrial design, industrialization, and mass production from 1850 until today. Sixty comprehensive essays written by designers, theorists, advertisers, historians, and curators detail the most crucial movements, issues, and accomplishments of industrial design. They combine news reports on the very first design workshops, aesthetic manifestos, lectures, and more from the biggest names in the field: William Morris, Henry Dreyfuss, and Victor Papanek, to name only a few. The Industrial Design Reader is an excellent resource for educators, students, and practicing designers
The changing status of design in "Art in every day life", 1925-1940 by Carma Gorman( )

1 edition published in 2007 in English and held by 3 WorldCat member libraries worldwide

Lightspill by Jerry Monteith( Book )

1 edition published in 2006 in English and held by 2 WorldCat member libraries worldwide

First 100 Days : a tabletop game for open-minded political conversations by Ekin Levent( )

1 edition published in 2018 in English and held by 1 WorldCat member library worldwide

The 2016 presidential election that resulted in the presidency of Donald J. Trump has increased the ideological polarization between people in the United States. Today, Americans find having political conversations with someone who holds opposite political beliefs frustrating, and often report finding that they have even less in common with the person than they expected after having a political conversation with them. First 100 Days is a tabletop game that makes it possible for people of different ideological stripes to have open-minded conversations with one another about President Donald J. Trump's first hundred days in office. In the game, players create headlines with a left, right, centrist, or "fake news" spin in response to Trump's tweets about events that unfolded during those first hundred days. The cards that players use to construct these headlines contain words derived from converting a Kaggle open-source dataset of news headlines and RSS feeds dated between 2016 and 2017 into a text document, filtering it to eliminate irrelevant content, and "text mining" it in RStudio to determine which words were used most frequently in headlines/RSS feeds between January 20 and April 29, 2017, the president's first hundred days in office
Àjọ : a certification to promote Nigerian sustainable design by Murktarat A Yussuff( )

1 edition published in 2019 in English and held by 1 WorldCat member library worldwide

Why is there not more sustainable design in Nigeria? Despite being Africa's Mecca of cultural production, and largest economy, Nigeria has the highest rates of poverty globally, along with some of the world's worst waste issues, and is plagued by infrastructural and political challenges. Many Nigerian designers and NGOs have attempted to encourage sustainable design in Nigeria, but they have had only limited success because they have typically relied on Western models that are not a good fit with Nigerian infrastructures and culture(s). Addressing the challenge of sustainable design in Nigeria requires an incremental approach that is sensitive to Nigeria's sociocultural and economic contexts, and that does not unrealistically expect Nigeria to change overnight. This approach must consider the limitations and challenges of the current context and find ways to encourage and support even modest gains in environmental, cultural, and social sustainability simultaneously. Àjọ is a sustainable design certification system that works toward that goal by showcasing and promoting Nigerian sustainable design. The platform takes its name from the Yoruba word àjọsepọ (to do together) and is inspired by the legacy of the grassroots cooperatives that Nigerians of the 1930s used in the face of structural obstacles in colonial Nigeria. The Àjọ certification system articulates sustainability standards for Nigeria that are not only environmentally but also culturally and socially appropriate
Byheart : a personalized heart-health companion by Ajinkya S Barve( )

1 edition published in 2018 in English and held by 1 WorldCat member library worldwide

The number of people living with some form of chronic cardiovascular disease is growing worldwide. Studies have shown that people often lack sufficient information about their heart condition. This issue can be addressed by improving heart health literacy and by helping those with a chronic heart disease to understand and manage their condition so that they are empowered to make informed decisions regarding their health. Although many existing online resources provide heart-health-related information, most fall short on providing actionable content--namely, nudges, prompts, reminders, and tracking features--that would help heart patients and their families make that information actionable in ways that would improve health outcomes. Byheart is a personalized heart health web and mobile companion that helps heart patients and their caregivers understand, track, and more effectively manage chronic heart conditions
Educating the eye : Body mechanics and streamlining in the United States, 1925-1950 by Carma Gorman( Book )

1 edition published in 2006 in English and held by 1 WorldCat member library worldwide

Six principles for redesigning museum interpretation by Lauren Kelley Smedley( )

1 edition published in 2019 in English and held by 1 WorldCat member library worldwide

Many museum visitors rely upon content panels or labels to make meaning of what they are looking at, but these labels do not always provide sufficient context for visitors. This insufficient context can result in confusion or lack of interest, especially for visitors without much prior exposure to art. To assist visitors in making meaning beyond the provided label, museum educators sometimes offer audio tours, live programming, and--on occasion--expensive technological solutions (like the Cooper-Hewitt's "pen"), but the information included on the labels is often too sparse or not what museum goers need, and the technological solutions are often too complex, clunky, distracting, or overwhelming, and require a great deal of maintenance. In response to this problem, I have developed a set of principles for designing accessible museum interpretation, as well as designed labels, digital resources, multi-way communication tools, and an exhibition experience that exemplify those principles
Paisy : a mobile banking experience for Indians with limited digital literacy by Bhargavi Mahesh Joglekar( )

1 edition published in 2019 in English and held by 1 WorldCat member library worldwide

While India is aiming to rapidly transform from a cash-only to a cashless and digital economy, people with low digital literacy, especially middle-aged adults in India who matured in the pre-smartphone period, find it difficult to switch to digital payments and digital banking. Although banks and private companies have created mobile payment solutions to enable cashless banking, these solutions seem to be designed only for digital natives, i.e., the young and digitally literate population. These solutions do not address the needs of novice digital users having limited digital literacy. I have therefore designed a mobile banking experience intended to empower middle-aged Indian adults with limited digital literacy to use mobile banking independently and confidently
Audience Level
Audience Level
  General Special  
Audience level: 0.18 (from 0.07 for The changi ... to 0.96 for The changi ...)

The industrial design reader
The industrial design reader
Alternative Names
Gorman, Carma R.

English (36)