WorldCat Identities

Björnsson, Yngvi 1964-

Overview
Works: 6 works in 46 publications in 1 language and 1,229 library holdings
Genres: Conference papers and proceedings 
Roles: Editor, Other, Author
Publication Timeline
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Most widely held works by Yngvi Björnsson
Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers by Jonathan Schaeffer( Book )

14 editions published in 2003 in English and held by 222 WorldCat member libraries worldwide

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem)
Knowledge-Based General Game Playing by Stephan Schiffel( )

1 edition published in 2011 in English and held by 16 WorldCat member libraries worldwide

Computer games : Third Workshop on Computer Games, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, revised selected papers by Tristan Cazenave( Book )

11 editions published in 2014 in English and held by 9 WorldCat member libraries worldwide

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion
Selective depth-first game-tree search by Yngvi Björnsson( )

2 editions published between 2002 and 2003 in English and held by 3 WorldCat member libraries worldwide

Computers and Games : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers( )

1 edition published in 2006 in English and held by 0 WorldCat member libraries worldwide

 
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.72 (from 0.50 for Computer g ... to 1.00 for Computers ...)

Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers
Alternative Names
Björnsson, Yngvi

Languages
English (29)

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