WorldCat Identities

Ewalt, David M.

Overview
Works: 6 works in 27 publications in 1 language and 1,251 library holdings
Genres: History 
Roles: Author, Narrator
Publication Timeline
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Most widely held works by David M Ewalt
Of dice and men : the story of Dungeons & Dragons and the people who play it by David M Ewalt( Book )

8 editions published between 2013 and 2014 in English and held by 832 WorldCat member libraries worldwide

Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment
Defying reality : the inside story of the virtual reality revolution by David M Ewalt( Book )

10 editions published between 2017 and 2018 in English and held by 348 WorldCat member libraries worldwide

"In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another"--From book jacket
Of dice and men : the story of Dungeons & Dragons and the people who play it by David M Ewalt( Recording )

4 editions published in 2013 in English and held by 52 WorldCat member libraries worldwide

The story of Dungeons & Dragons and of the people who play it, told by one of their own. Recounts the development of a game played by some of the strangest and most fascinating people in the world. Ewalt chronicles the surprising history of D & D's origins (one largely unknown even to hardcore players) while examining the game's culture impact over the past few decades. An enticing blend of history, journalism, narrative, and memoir that sheds light on America's most popular gaming community
Defying reality : the inside story of the virtual reality revolution by David M Ewalt( )

3 editions published in 2018 in English and held by 16 WorldCat member libraries worldwide

A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey.You've heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven't yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it's like to stand on the peak of Mount Everest. A person who can't walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it's not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives--commerce, medicine, politics--the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another
Of Dice and Men by David M Ewalt( )

1 edition published in 2013 in English and held by 3 WorldCat member libraries worldwide

The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons?from the game?s origins through its rise to cultural prominence, and its ripple effect on popular culture today. Even if you?ve never played Dungeons & Dragons, you probably know someone who has (whether or not they?re willing to admit it). Released in 1974?decades before video games and the Internet took over the gaming world?Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way. From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D & D?s origins (one largely unknown even to hardcore players) while examining the game?s profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America?s most popular (and widely misunderstood) form of collaborative entertainment
Special report: America's best colleges : Forbes' list of public and private colleges and universities ranks the best schools--from the students' point of view.( )

1 edition published in 2009 in English and held by 0 WorldCat member libraries worldwide

Includes Forbes' list of colleges and universities with current rankings plus articles on choosing the best institutions to further your career goals
 
Audience Level
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Audience Level
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  Kids General Special  
Audience level: 0.22 (from 0.18 for Of dice an ... to 1.00 for Special re ...)

Languages
English (27)