WorldCat Identities

Herik, H. J. van den (Hendrik Jacob)

Overview
Works: 181 works in 616 publications in 2 languages and 9,449 library holdings
Genres: Conference papers and proceedings 
Roles: Editor, Author, htt, Other, Contributor, Publishing director, dgs, Honoree, Thesis advisor
Classifications: QA76.5, 794.81526
Publication Timeline
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Most widely held works by H. J. van den Herik
Agents and Artificial Intelligence by ICAART (Conference)( )

26 editions published between 2015 and 2019 in English and German and held by 717 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence
Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers by Advances in Computer Games( )

23 editions published between 2015 and 2017 in English and German and held by 674 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning
Advances in computer games : 11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005 ; revised papers by H. J. van den Herik( )

25 editions published in 2006 in English and held by 598 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers
Computers and games : 4th international conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004 : revised papers by H. J. van den Herik( )

23 editions published in 2006 in English and German and held by 593 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go
Computers and games : 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006 : revised papers by H. J. van den Herik( )

21 editions published in 2007 in English and held by 558 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 45 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go
Computers and games : 6th international conference, CG 2008, Beijing, China, September 29 - October 1, 2008 ; proceedings by David Hutchison( )

22 editions published in 2008 in English and held by 524 WorldCat member libraries worldwide

"This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship." "The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization."--Jacket
Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers by H. J. van den Herik( )

23 editions published in 2010 in 3 languages and held by 523 WorldCat member libraries worldwide

Annotation
Computers and games : 7th international conference, CG 2010, Kanazawa, Japan, September 24-26, 2010 : revised selected papers by H. J. van den Herik( )

23 editions published between 2007 and 2016 in English and German and held by 521 WorldCat member libraries worldwide

Annotation
Computers and games : 8th international conference, CG 2013, Yokohama, Japan, August 13-15, 2013 : revised selected papers by H. J. van den Herik( )

21 editions published between 2006 and 2014 in English and held by 459 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games
Advances in computer games : 13th International Conference, ACG 2011, Tilburg, the Netherlands, November 20-22, 2011 : revised selected papers by H. J. van den Herik( )

20 editions published between 2006 and 2012 in 3 languages and held by 453 WorldCat member libraries worldwide

Annotation
Computers and games : First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings by H. J. van den Herik( Book )

29 editions published in 1999 in English and held by 438 WorldCat member libraries worldwide

Founded in 1973, the Lecture Notes series has become the definitive reference in the field for the practicing computer scientist in need of cutting edge information. The titles below have been specially selected from the series as outstanding references that no serious computer scientist -- whether in academia or in an industrial R&D department -- can afford to ignore
Computers and games : 9th International Conference, CG 2016, Leiden, the Netherlands, June 29-July 1, 2016, revised selected papers by CG (Conference)( )

12 editions published in 2016 in English and German and held by 352 WorldCat member libraries worldwide

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award
Agents and artificial intelligence : third international conference, ICAART 2011, Rome, Italy, January 28-30, 2011, revised selected papers by Joaquim Filipe( )

9 editions published in 2017 in English and held by 349 WorldCat member libraries worldwide

This book contains revised and extended versions of selected papers from the 8th International Conference on Agents and Artificial Intelligence, ICAART 2016, held in Rome, Italy, in February 2016. The 17 revised full papers were carefully reviewed and selected from 149 initial submissions. The papers are organized in two sections: agents and artificial intelligence. They address open research trends and highlight in an innovative manner the trends in intelligent multi-agent systems, natural language processing, and knowledge representation
Agents and artificial intelligence : 9th International Conference, ICAART 2017, Porto, Portugal, February 24-26, 2017, Revised selected papers by ICAART (Conference)( )

8 editions published in 2018 in English and held by 259 WorldCat member libraries worldwide

This book contains the revised and extended versions of selected papers from the 9th International Conference, ICAART 2017, held in Porto, Portugal, in February 24-26, 2017. The 11 full papers were carefully reviewed and selected from 158 initial submissions. The papers are organized in two tracks. The first focuses on agents, multi-agent systems, software platforms, distributed problem solving and distributed AI in general. The second track focuses mainly on artificial intelligence, knowledge representation, planning, learning, scheduling, perception, reactive AI systems, evolutionary computing, and other topics related to intelligent systems and computer intelligence
Agents and artificial intelligence : 10th International Conference, ICAART 2018, Funchal, Madeira, Portugal, January 16-18, 2018, revised selected papers by H. J. van den Herik( )

10 editions published between 2018 and 2019 in English and held by 247 WorldCat member libraries worldwide

This book contains the revised and extended versions of selected papers from the 10th International Conference, ICAART 2018, held in Funchal, Madeira, Portugal, in January 2018. The 45 full papers together with 42 short papers and 26 Posters were carefully reviewed and selected from 161 initial submissions. The papers are organized in topics such as Agents, Artificial Intelligence, Semantic Web, Multi-Agent Systems, Distributed Problem Solving, Agent Communication and much more
Transactions on computational collective intelligence XXVIII( )

6 editions published in 2018 in English and held by 245 WorldCat member libraries worldwide

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-eight issue is a special issue with 11 selected papers from the International Conference on Agents and Artificial Intelligence, ICAART 2016 and 2017 editions
Agents and Artificial Intelligence : 11th International Conference, ICAART 2019, Prague, Czech Republic, February 19-21, 2019, Revised Selected Papers by ICAART (Conference)( )

6 editions published in 2019 in English and held by 231 WorldCat member libraries worldwide

This book contains the revised and extended versions of selected papers from the 11th International Conference on Agents and Artificial Intelligence, ICAART 2019, held in Prague, Czech Republic, in February 2019. Overall, 46 full papers, 66 short papers, and 36 poster papers were carefully reviewed and selected from 202 initial submissions. 17 of the 46 full papers were selected to be included in this volume. These papers deal with topics such as natural language processing, artificial intelligence, and agents
Advances in computer games : 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised selected papers by Advances in Computer Games (Conference)( )

9 editions published between 2012 and 2021 in English and held by 218 WorldCat member libraries worldwide

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning
Agents and Artificial Intelligence 12th International Conference, ICAART 2020, Valletta, Malta, February 22{u2013}24, 2020, Revised Selected Papers by ICAART (Conference)( )

3 editions published in 2021 in English and held by 194 WorldCat member libraries worldwide

This book contains the revised and extended versions of selected papers from the 12th International Conference on Agents and Artificial Intelligence, ICAART 2020, held in Valletta, Malta, in February 2020. Overall, 45 full papers, 74 short papers, and 56 poster papers were carefully reviewed and selected from 276 initial submissions. 23 of the 45 full papers were selected to be included in this volume. These papers deal with topics such as agents and artificial intelligence
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria by ICGA/IFIP SG16 Advances in Computer Games Conference( )

12 editions published in 2004 in English and held by 181 WorldCat member libraries worldwide

This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games
 
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WorldCat IdentitiesRelated Identities
Computers and games : 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006 : revised papers
Covers
Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papersAdvances in computer games : 11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005 ; revised papersComputers and games : 4th international conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004 : revised papersComputers and games : 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006 : revised papersComputers and games : 6th international conference, CG 2008, Beijing, China, September 29 - October 1, 2008 ; proceedingsAdvances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papersComputers and games : 7th international conference, CG 2010, Kanazawa, Japan, September 24-26, 2010 : revised selected papersComputers and games : 8th international conference, CG 2013, Yokohama, Japan, August 13-15, 2013 : revised selected papers
Alternative Names
den Herik, H. Jaap van.

Den Herik, H. Jaap van 1947-

Den Herik, Jaap van 1947-

Herik, H. J. van den

Herik, H. J. van den 1947-

Herik, H. Jaap van den

Herik, H. Jaap van den 1947-

Herik, Hendrik Jacob van den

Herik, Hendrik Jacob van den 1947-

Herik, Jaap van den

Herik, Jaap van den 1947-

Jaap van den Herik computer scientist

Jaap van den Herik Nederlands informaticus

Van den Herik, H. J.

Van den Herik, H. J. (Hendrik Jacob)

van den Herik, H. Jaap.

Van den Herik H. Jaap 1947-....

Van den Herik, Jaap

Van den Herik, Jaap 1947-

Languages
English (322)

German (7)