WorldCat Identities

Levin, James A.

Works: 5 works in 18 publications in 1 language and 22 library holdings
Roles: Author
Publication Timeline
Most widely held works by James A Levin
A goal-oriented model of natural language interaction by James A Moore( Book )

6 editions published in 1977 in English and Undetermined and held by 7 WorldCat member libraries worldwide

This report summarizes a research program in modeling human communicative ability. The methodology involved selecting a single, naturally-occurring dialogue, instructing a human observer to extract certain aspects of the dialogue relating to its comprehension, and then using these aspects to guide the model building and verification activity. Behind the model is the development of an innovative theory of language, according to which people engage in language behavior in order to pursue their own goals. Dialogues communicate effectively because of a shared understanding of a collection of interrelated, cooperative goal structures, held and pursued by the language users. The recognition of this shared knowledge within the model contributed to an initial accounting of implicit communication. The report contains a detailed statement of the problem, a review of the state of related research, a description of the contributions of this research to linguistic theory, and an explanation of the research methodology. It then describes the model in its current state of development and discusses a detailed simulation of it. Next the role of the Observer in the research is explored with emphasis on the nature of his task. (Author)
Dialogue games : meta-communication structures for natural language interaction by James A Levin( Book )

4 editions published in 1977 in English and held by 6 WorldCat member libraries worldwide

Studies of natural dialogue indicate that people interact according to established patterns which are organized around the participants' goals. These patterns have been represented by a set of knowledge structures called "Dialogue-games" which are founded on conventional knowledge about communication and its uses to achieve goals. The "Parameters" of a Dialogue-game represent elements that vary across instances of a particular pattern, and the "Specifications" of these parameters represent the conditions which must be present for a particular Dialogue-game to be employed successfully. The "Components" are the expected sequence of intermediate states that occur during an instance of a particular conventional pattern. Representations of several Dialogue-games are presented, and a process model is discussed. (Author/WBC)
Process models of reference in context by James A Levin( Book )

4 editions published in 1978 in English and Undetermined and held by 6 WorldCat member libraries worldwide

Reference is a central issue for language comprehension and generation. After reviewing existing process models for comprehending and generating referring expressions, we present a general framework for context and reference processing. The context for reference processing is represented as a Public Workspace. Reference processes access Public Workspace and modify its content, which is the set of concepts currently on the table as far as the current language interaction is concerned. Information from many different sources can be integrated in comprehending or generating referring expressions. Within this general framework, a new system for selectively generating referring phrases is developed. This system decides how much to express about a given concept in a given context. (Author)
An Assessment of Reliability of Dialogue-Annotation Instructions by William C Mann( Book )

3 editions published between 1976 and 1977 in English and held by 2 WorldCat member libraries worldwide

This report is part of an ongoing research effort on man-machine communication, which is engaged in transforming knowledge of how human communication works into improvements in man-machine communication of existing and planned computer systems. This research has developed some methods for finding certain kinds of recurring features in transcripts of human communication. These methods involve having a trained person, called an Observer, annotate the transcript in a prescribed way. One of the issues in evaluating this methodology is the potential reliability of the Observer's work. This report describes a test of Observer reliability. It was necessary to design a special kind of test, including some novel scoring methods. The test was performed using the developers of the instructions as Observers. The test showed that very high Observer reliability could be achieved. This indicates that the observation methods are capable of deriving information which reflects widely shared perceptions about communication, and which is therefore the right kind of data for developing human communication theory. It is a confirmation of the appropriateness and potential effectiveness of using this kind of observations in the dialogue-modeling methodology of which they are a part. It is also of particular interest as an approach to study of human communication based on text, since content-related text-annotation methods have a reputation of low reliability. (Author)
Working papers in dialogue modeling( Book )

1 edition published in 1977 in English and held by 1 WorldCat member library worldwide

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Audience level: 0.84 (from 0.81 for An Assessm ... to 0.89 for Working pa ...)

English (16)