WorldCat Identities

Earnshaw, Rae A. 1944-

Works: 62 works in 438 publications in 3 languages and 9,408 library holdings
Genres: Conference papers and proceedings  Interactive multimedia 
Roles: Author, Editor, Other
Publication Timeline
Most widely held works by Rae A Earnshaw
Digital convergence : libraries of the future by Rae A Earnshaw( )

27 editions published between 2007 and 2010 in English and held by 657 WorldCat member libraries worldwide

The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored and accessed. There are 3 reasons why this is happening - reducing cost, increasing quality, and increasing bandwidth. This volume presents key aspects in this field in the areas of technology and information sciences
Fundamental algorithms for computer graphics by Rae A Earnshaw( Book )

28 editions published between 1985 and 1991 in English and held by 535 WorldCat member libraries worldwide

Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents
Fractals and chaos by A. J Crilly( Book )

9 editions published between 1990 and 1991 in English and held by 431 WorldCat member libraries worldwide

This volume brings together a number of distinctive contributions in the areas of fractals, chaos, and the interrelationship between the two domains. These contributions cover a wide variety of application areas, and this indicates the extent to which fractals and chaotic phenomena are being studied in the various disciplines. It is anticipated that the interdisciplinary nature of the subject will increase, which in turn will yield useful information on the potential (and also limitations in some cases) of fractals and chaos as modeling tools for the investigation of various natural and scientific phenomena. It is hoped that an understanding of fractals and chaos will lead to a common basis for examining the growth, development, organization, and behaviour of complex dynamical systems, many of which make up the natural world of which we are part. It is anticipated that the investigations of fractal structure associated with phase portraits will be an exciting area for future work
Techniques for computer graphics by David F Rogers( Book )

14 editions published in 1987 in English and held by 412 WorldCat member libraries worldwide

Virtual reality systems by Rae A Earnshaw( Book )

21 editions published between 1993 and 1995 in 3 languages and held by 404 WorldCat member libraries worldwide

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed
State of the art in computer graphics : visualization and modeling by David F Rogers( Book )

16 editions published between 1991 and 1994 in English and held by 392 WorldCat member libraries worldwide

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art research topics are covered. Topics include: visualization of data; modeling; virtual reality techniques, hardware architectures for visualization. Papers given at this conference comprise this book. Many papers present a background introduction to the topic, followed by discussion of current work in the topic. Thus this book is equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field
Applications of fractals and chaos : the shape of things by A. J Crilly( Book )

15 editions published between 1993 and 2014 in English and held by 381 WorldCat member libraries worldwide

Applications of Fractals and Chaos presents new developmentsin this rapidlydeveloping subject area. The presentation ismore than merely theoretical, it specifically presentsparticular applications in a wide range of applicationsareas. Under the oceans, we consider the ways in whichsponges and corals grow; we look, too, at the stability ofships on their surfaces. Land itself is modelled andapplications to art, medicineand camouflage are presented. Readers should find general interest in the range of areasconsidered and should also be able to discover methods ofvalue for their own specific areas of interest fromstudying the structure of related activities
An introductory guide to scientific visualization by Rae A Earnshaw( Book )

12 editions published in 1992 in English and held by 344 WorldCat member libraries worldwide

Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches
Theoretical foundations of computer graphics and CAD by Rae A Earnshaw( Book )

21 editions published in 1988 in English and German and held by 298 WorldCat member libraries worldwide

This volume provides an analysis and exposition of the theoretical bases for computer graphics and CAD in order to give our understanding and exploitation of them a more rigorous and comprehensive basis. This bridging of the gap between theory and practice in a systematic and detailed way is of great interest at the present time. The extensive and detailed reference material in this volume has not been published previously. The wide range of the material provides the reader with a standard reference book
Computers in art, design, and animation by John Lansdown( Book )

11 editions published in 1989 in English and held by 295 WorldCat member libraries worldwide

This collection of contributions surveys the state-of-the-art in computer applications for graphics in art, animation and design. It provides an integrative view of the technological, computer-related aspects and considerations of the application of the computer as an artistic tool. This book is a valuable source of information for both the programmer interested in computer art, and for the artist exploring the creative potential of computers
Research and development in art, design and creativity by Rae A Earnshaw( )

10 editions published in 2016 in English and held by 288 WorldCat member libraries worldwide

This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed
Parallel processing for computer vision and display( Book )

12 editions published between 1987 and 1989 in English and held by 259 WorldCat member libraries worldwide

Animation and scientific visualization : tools and applications by Rae A Earnshaw( Book )

11 editions published in 1993 in English and Undetermined and held by 255 WorldCat member libraries worldwide

Art, design and technology : collaboration and implementation by Rae A Earnshaw( )

8 editions published in 2017 in English and German and held by 248 WorldCat member libraries worldwide

"This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art"--
Research and Development in the Academy, Creative Industries and Applications / Rae Earnshaw by Rae A Earnshaw( )

7 editions published in 2017 in 3 languages and held by 238 WorldCat member libraries worldwide

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality)
Frontiers of human-centered computing, online communities and virtual environments by Rae A Earnshaw( Book )

12 editions published in 2001 in English and held by 237 WorldCat member libraries worldwide

The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better
Computer graphics : developments in virtual environments by John Vince( Book )

9 editions published in 1995 in English and Undetermined and held by 236 WorldCat member libraries worldwide

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems
Computer graphics techniques : theory and practice by David F Rogers( Book )

10 editions published in 1990 in English and held by 235 WorldCat member libraries worldwide

State of the art in digital media and applications by Rae A Earnshaw( )

7 editions published in 2017 in English and German and held by 233 WorldCat member libraries worldwide

This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.
Digital content creation by Rae A Earnshaw( Book )

8 editions published in 2001 in English and held by 222 WorldCat member libraries worldwide

"The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation, without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain introduces all sorts of problems, such as the conversion of analogue archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that is addressed in this book."--Jacket
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Audience level: 0.60 (from 0.46 for Digital co ... to 0.69 for State of t ...)

Digital convergence : libraries of the future
Alternative Names
Earnshaw, R.

Earnshaw, R.A.

Earnshaw, R.A. 1944-

Earnshaw, R. A. (Rae A.), 1944-

Earnshaw, Rae.

Earnshaw, Rae 1944-

Earnshaw, Rae A.

Earnshaw, Rae A. 1944-

Earnshaw, Rae (Rae A.), 1944-

English (258)

German (4)

Spanish (1)

Virtual reality systemsState of the art in computer graphics : visualization and modelingAnimation and scientific visualization : tools and applicationsFrontiers of human-centered computing, online communities and virtual environmentsComputer graphics : developments in virtual environmentsComputer graphics techniques : theory and practiceDigital content creation