WorldCat Identities

Earnshaw, Rae A. 1944-

Overview
Works: 62 works in 425 publications in 3 languages and 9,191 library holdings
Genres: Conference papers and proceedings  Interactive multimedia 
Roles: Author, Editor, Other
Publication Timeline
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Most widely held works by Rae A Earnshaw
Fundamental algorithms for computer graphics by Rae A Earnshaw( Book )

27 editions published between 1985 and 1991 in English and held by 484 WorldCat member libraries worldwide

Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents
Techniques for computer graphics by David F Rogers( Book )

14 editions published in 1987 in English and held by 413 WorldCat member libraries worldwide

Fractals and chaos by A. J Crilly( Book )

9 editions published between 1990 and 1991 in English and held by 377 WorldCat member libraries worldwide

This volume brings together a number of distinctive contributions in the areas of fractals, chaos, and the interrelationship between the two domains. These contributions cover a wide variety of application areas, and this indicates the extent to which fractals and chaotic phenomena are being studied in the various disciplines. It is anticipated that the interdisciplinary nature of the subject will increase, which in turn will yield useful information on the potential (and also limitations in some cases) of fractals and chaos as modeling tools for the investigation of various natural and scientific phenomena. It is hoped that an understanding of fractals and chaos will lead to a common basis for examining the growth, development, organization, and behaviour of complex dynamical systems, many of which make up the natural world of which we are part. It is anticipated that the investigations of fractal structure associated with phase portraits will be an exciting area for future work
Applications of fractals and chaos : the shape of things by A. J Crilly( Book )

15 editions published between 1993 and 2014 in English and held by 333 WorldCat member libraries worldwide

Applications of Fractals and Chaos presents new developmentsin this rapidlydeveloping subject area. The presentation ismore than merely theoretical, it specifically presentsparticular applications in a wide range of applicationsareas. Under the oceans, we consider the ways in whichsponges and corals grow; we look, too, at the stability ofships on their surfaces. Land itself is modelled andapplications to art, medicineand camouflage are presented. Readers should find general interest in the range of areasconsidered and should also be able to discover methods ofvalue for their own specific areas of interest fromstudying the structure of related activities
Virtual reality systems by Rae A Earnshaw( Book )

20 editions published between 1993 and 1994 in 3 languages and held by 330 WorldCat member libraries worldwide

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.* SPECIAL FEATURES* This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.* The main components of
An introductory guide to scientific visualization by Rae A Earnshaw( Book )

12 editions published in 1992 in English and held by 289 WorldCat member libraries worldwide

Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches
Computers in art, design, and animation by John Lansdown( Book )

11 editions published in 1989 in English and Undetermined and held by 260 WorldCat member libraries worldwide

This collection of contributions surveys the state-of-the-art in computer applications for graphics in art, animation and design. It provides an integrative view of the technological, computer-related aspects and considerations of the application of the computer as an artistic tool. This book is a valuable source of information for both the programmer interested in computer art, and for the artist exploring the creative potential of computers
Parallel processing for computer vision and display( Book )

12 editions published between 1987 and 1989 in English and held by 259 WorldCat member libraries worldwide

Animation and scientific visualization : tools and applications by Rae A Earnshaw( Book )

11 editions published in 1993 in English and Undetermined and held by 251 WorldCat member libraries worldwide

Theoretical foundations of computer graphics and CAD by Rae A Earnshaw( Book )

21 editions published in 1988 in English and German and held by 244 WorldCat member libraries worldwide

This volume provides an analysis and exposition of the theoretical bases for computer graphics and CAD in order to give our understanding and exploitation of them a more rigorous and comprehensive basis. This bridging of the gap between theory and practice in a systematic and detailed way is of great interest at the present time. The extensive and detailed reference material in this volume has not been published previously. The wide range of the material provides the reader with a standard reference book
Computer graphics techniques : theory and practice by David F Rogers( Book )

10 editions published in 1990 in English and held by 238 WorldCat member libraries worldwide

Virtual worlds on the Internet( Book )

9 editions published in 1998 in English and held by 220 WorldCat member libraries worldwide

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems
State of the art in computer graphics : visualization and modeling by State of the art in computer graphics( Book )

8 editions published between 1991 and 1994 in English and held by 218 WorldCat member libraries worldwide

Digital convergence : libraries of the future by Rae A Earnshaw( Book )

26 editions published between 2007 and 2010 in English and held by 188 WorldCat member libraries worldwide

The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored and accessed. There are 3 reasons why this is happening - reducing cost, increasing quality, and increasing bandwidth. This volume presents key aspects in this field in the areas of technology and information sciences
Frontiers of human-centered computing, online communities and virtual environments by Rae A Earnshaw( Book )

12 editions published in 2001 in English and held by 187 WorldCat member libraries worldwide

The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better
Digital media : the future by John Vince( Book )

9 editions published in 2000 in English and held by 179 WorldCat member libraries worldwide

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference
Computer graphics : developments in virtual environments by John Vince( Book )

9 editions published in 1995 in English and Undetermined and held by 169 WorldCat member libraries worldwide

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems
Digital content creation by Rae A Earnshaw( Book )

8 editions published in 2001 in English and held by 168 WorldCat member libraries worldwide

"The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation, without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain introduces all sorts of problems, such as the conversion of analogue archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that is addressed in this book."--Jacket
Research and development in art, design and creativity by Rae A Earnshaw( Book )

10 editions published in 2016 in English and held by 23 WorldCat member libraries worldwide

This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed
Art, design and technology : collaboration and implementation by Rae A Earnshaw( Book )

8 editions published in 2017 in English and German and held by 12 WorldCat member libraries worldwide

"This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art"--
 
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Virtual reality systems
Alternative Names
Earnshaw, R.

Earnshaw, R.A.

Earnshaw, R.A. 1944-

Earnshaw, R. A. (Rae A.), 1944-

Earnshaw, Rae.

Earnshaw, Rae 1944-

Earnshaw, Rae A.

Earnshaw, Rae A. 1944-

Earnshaw, Rae (Rae A.), 1944-

Languages
English (253)

German (2)

Spanish (1)

Covers
Animation and scientific visualization : tools and applicationsComputer graphics techniques : theory and practiceVirtual worlds on the InternetState of the art in computer graphics : visualization and modelingDigital convergence : libraries of the futureFrontiers of human-centered computing, online communities and virtual environmentsDigital media : the futureComputer graphics : developments in virtual environmentsDigital content creation