WorldCat Identities

Earnshaw, Rae A. 1944-

Works: 56 works in 392 publications in 3 languages and 8,419 library holdings
Genres: Conference papers and proceedings 
Roles: Author, Editor, Other
Classifications: T385, 006.6
Publication Timeline
Most widely held works by Rae A Earnshaw
Fundamental algorithms for computer graphics by Rae A Earnshaw( Book )

27 editions published between 1985 and 1991 in English and held by 491 WorldCat member libraries worldwide

Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents
Techniques for computer graphics by David F Rogers( Book )

14 editions published in 1987 in English and held by 424 WorldCat member libraries worldwide

Fractals and chaos by A. J Crilly( Book )

9 editions published between 1990 and 1991 in English and held by 381 WorldCat member libraries worldwide

This volume brings together a number of distinctive contributions in the areas of fractals, chaos, and the interrelationship between the two domains. These contributions cover a wide variety of application areas, and this indicates the extent to which fractals and chaotic phenomena are being studied in the various disciplines. It is anticipated that the interdisciplinary nature of the subject will increase, which in turn will yield useful information on the potential (and also limitations in some cases) of fractals and chaos as modeling tools for the investigation of various natural and scientific phenomena. It is hoped that an understanding of fractals and chaos will lead to a common basis for examining the growth, development, organization, and behaviour of complex dynamical systems, many of which make up the natural world of which we are part. It is anticipated that the investigations of fractal structure associated with phase portraits will be an exciting area for future work
State of the art in computer graphics : visualization and modeling by David F Rogers( Book )

16 editions published between 1991 and 1994 in English and held by 337 WorldCat member libraries worldwide

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art research topics are covered. Topics include: visualization of data; modeling; virtual reality techniques, hardware architectures for visualization. Papers given at this conference comprise this book. Many papers present a background introduction to the topic, followed by discussion of current work in the topic. Thus this book is equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field
Applications of fractals and chaos : the shape of things by Applications of fractals and chaos( Book )

15 editions published between 1993 and 2014 in English and held by 332 WorldCat member libraries worldwide

Applications of Fractals and Chaos presents new developments in this rapidlydeveloping subject area. The presentation is more than merely theoretical, it specifically presents particular applications in a wide range of applications areas. Under the oceans, we consider the ways in which sponges and corals grow; we look, too, at the stability of ships on their surfaces. Land itself is modelled and applications to art, medicineand camouflage are presented. Readers should find general interest in the range of areas considered and should also be able to discover methods of value for their own specific areas of interest from studying the structure of related activities
Virtual reality systems by Rae A Earnshaw( Book )

19 editions published between 1993 and 1994 in 3 languages and held by 326 WorldCat member libraries worldwide

This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed
An introductory guide to scientific visualization by Rae A Earnshaw( Book )

13 editions published between 1992 and 2013 in English and held by 291 WorldCat member libraries worldwide

Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches
Computers in art, design, and animation by John Lansdown( Book )

10 editions published in 1989 in English and Undetermined and held by 264 WorldCat member libraries worldwide

This collection of contributions surveys the state-of-the-art in computer applications for graphics in art, animation and design. It provides an integrative view of the technological, computer-related aspects and considerations of the application of the computer as an artistic tool. This book is a valuable source of information for both the programmer interested in computer art, and for the artist exploring the creative potential of computers
Parallel processing for computer vision and display( Book )

12 editions published between 1987 and 1989 in English and held by 262 WorldCat member libraries worldwide

Animation and scientific visualization : tools and applications by Rae A Earnshaw( Book )

11 editions published in 1993 in English and Undetermined and held by 253 WorldCat member libraries worldwide

Theoretical foundations of computer graphics and CAD by Rae A Earnshaw( Book )

21 editions published in 1988 in English and German and held by 246 WorldCat member libraries worldwide

This volume provides an analysis and exposition of the theoretical bases for computer graphics and CAD in order to give our understanding and exploitation of them a more rigorous and comprehensive basis. This bridging of the gap between theory and practice in a systematic and detailed way is of great interest at the present time. The extensive and detailed reference material in this volume has not been published previously. The wide range of the material provides the reader with a standard reference book
Computer graphics techniques : theory and practice by David F Rogers( Book )

10 editions published in 1990 in English and held by 237 WorldCat member libraries worldwide

Virtual worlds on the Internet( Book )

9 editions published in 1998 in English and held by 221 WorldCat member libraries worldwide

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems
Virtual reality applications( Book )

8 editions published in 1995 in English and held by 211 WorldCat member libraries worldwide

Digital convergence : libraries of the future by Rae A Earnshaw( Book )

25 editions published between 2007 and 2010 in English and held by 190 WorldCat member libraries worldwide

The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored and accessed. There are 3 reasons why this is happening - reducing cost, increasing quality, and increasing bandwidth. This volume presents key aspects in this field in the areas of technology and information sciences
Frontiers of human-centered computing, online communities and virtual environments by Rae A Earnshaw( Book )

11 editions published in 2001 in English and held by 187 WorldCat member libraries worldwide

This volume presents the results of a joint National Science Foundation and European Commission Workshop which was set up to identify the future key strategic research directions in the areas of human-centred interaction, online communities and virtual environments. A research agenda is proposed for each area. There is an urgent need to make interaction more centred around human needs and capabilities, and to consider the human environment in virtual environments and in other contextual information-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding up performance, lowering error rates, facilitating retention, and increasing subjective satisfaction. Online communities is an area of rapid and dynamic growth with new kinds of interaction, behaviours, communication, and relationship to the world of users and information. Guidelines for basic user interface design need to be extended to accommodate these new technologies and interfaces to users. Fruitful lines of research investigation in all these areas are set out in this book
Digital media : the future by John Vince( Book )

9 editions published in 2000 in English and held by 182 WorldCat member libraries worldwide

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference
Workstations and publication systems by Rae A Earnshaw( Book )

11 editions published between 1986 and 1987 in English and Undetermined and held by 180 WorldCat member libraries worldwide

Workstations and Publication Systems presents key aspects at the leading edge of electronic publishing systems. These state of the art topics include Page Description and Graphics, Document Structures and Editing, Workstations and Human-Interface Aspects, and Languages and Implementations. Other issues covered are POSTSCRIPT and SGML related topics, personal publishing, multi-media documents, and theoretical models and paradigms. Office automation and associated hardware and software technologies are producing significant changes in traditional typing, printing, and publishing techniques and strategies. The long-term impact of current developments will be even more far-reaching as reducing hardware costs, improved HCI, uniformity through standardization, and sophisticated software facilities will all combine to provide systems of power, capability, and flexibility. This volume addresses many of the technical issues involved in this transition. The papers combine tutorial review and detailed examination of selected areas, and should enable most readers to derive maximum benefit from the volume. This book is important for all those concerned with the design, supply, or use of publishing systems; the hardware and software issues currently being addressed; publishers of books, magazines and newspapers; text processor suppliers and users; graphics systems designers and users; personal publishing; and all those involved with the design, use, and application of workstations
Computer graphics : developments in virtual environments by John Vince( Book )

9 editions published in 1995 in English and Undetermined and held by 171 WorldCat member libraries worldwide

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems
Digital content creation by Rae A Earnshaw( Book )

8 editions published in 2001 in English and held by 170 WorldCat member libraries worldwide

"The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation, without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain introduces all sorts of problems, such as the conversion of analogue archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that is addressed in this book."--Jacket
moreShow More Titles
fewerShow Fewer Titles
Audience Level
Audience Level
  Kids General Special  
Audience level: 0.62 (from 0.46 for Digital co ... to 0.69 for State of t ...)

Virtual reality systems
Alternative Names
Earnshaw, R.

Earnshaw, R. A.

Earnshaw, R.A. 1944-

Earnshaw, R. A. (Rae A.), 1944-

Earnshaw, Rae.

Earnshaw, Rae 1944-

Earnshaw, Rae A.

Earnshaw, Rae A. 1944-

Earnshaw, Rae (Rae A.), 1944-

English (258)

Spanish (1)

German (1)

Virtual reality systemsAnimation and scientific visualization : tools and applicationsComputer graphics techniques : theory and practiceVirtual worlds on the InternetVirtual reality applicationsDigital convergence : libraries of the futureFrontiers of human-centered computing, online communities and virtual environmentsDigital media : the future