WorldCat Identities

Carroll, John M. (John Millar) 1950-

Overview
Works: 136 works in 526 publications in 4 languages and 14,692 library holdings
Genres: Conference papers and proceedings 
Roles: Author, Editor, Thesis advisor, Other
Classifications: QA76.9.H85, 004.019
Publication Timeline
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Most widely held works by John M Carroll
Talking minds : the study of language in cognitive science by Thomas Bever( Book )

10 editions published in 1984 in English and held by 622 WorldCat member libraries worldwide

Interfacing thought : cognitive aspects of human-computer interaction by John M Carroll( Book )

18 editions published between 1987 and 2003 in English and held by 453 WorldCat member libraries worldwide

What's in a name? : an essay in the psychology of reference by John M Carroll( Book )

11 editions published in 1985 in English and held by 397 WorldCat member libraries worldwide

The Nurnberg funnel : designing minimalist instruction for practical computer skill by John M Carroll( Book )

10 editions published between 1990 and 1996 in English and held by 396 WorldCat member libraries worldwide

Making use : scenario-based design of human-computer interactions by John M Carroll( Book )

19 editions published between 2000 and 2003 in 4 languages and held by 368 WorldCat member libraries worldwide

Carroll describes designing software as designing future use by humans, a situation termed scenario design. The less prepared the software is for any potential scenario, the less useful the user is likely to find it. Carroll focuses not on designing software by listing requirements necessary for use, but by finding activities that need support and allowing them to drive the design
Human-computer interaction in the new millennium by John M Carroll( Book )

16 editions published between 2001 and 2002 in English and held by 367 WorldCat member libraries worldwide

The ways in which humans interact with computers will change dramatically in the coming years. In this book, the field's leading experts preview that future, focusing on critical technical challenges and opportunities that will define Human-Computer Interaction research for years and decades to come. Editor John M. Carroll, a leader of the HCI community, has assembled essays that anticipate tomorrow's state-of-the-art -- and its implications for users, professionals, and society. These essays cover every area of research, including models, theories, and frameworks; usability engineering; user interface software and tools; HCI for collaborative applications; HCI for multimedia and hypermedia; integrating real and virtual worlds; and HCI's impact on society. Discover advanced cognitive models for evaluating user interfaces; preview the future of user interface software tools; and learn how user interfaces can support innovation. Preview tomorrow's intelligent interfaces, recommender systems, and tangible user interfaces; as well as interface solutions for digital libraries and ubiquitous computing systems. Carroll provides cogent introductions to each essay, as well as a detailed preface offering an overview of the entire field
Usability engineering : scenario-based development of human-computer interaction by Mary Beth Rosson( Book )

27 editions published between 2001 and 2009 in English and held by 356 WorldCat member libraries worldwide

This text teaches designers the concepts, history and application of usability concepts in the design of technology. Books on usability engineer ing usually provide a useful introduction to the subject but fail to teach readers to put basic principles to work, or else they provide instruction that is too advanced for the programmers and engineers who most need help building more usable products. "Usability Engineering" offers an introduction to HCI principles suitable for students and practitioners who have had little or no exposure to the subject. It then gives clear, practical, easy-to-follow advice on applying these principles in ways that make software and hardware more effective and easier to use. Written primarily for practitioners, this book should also be useful for students entering the field. The book also features several running case studies that allow the authors to introduce more advanced concepts and techniques within familiar, established scenarios. The authors emphasize the real world of usability engineering and focus on projects, teaching readers to apply all or most of what they learn together, for maximum benefit
Designing interaction : psychology at the human-computer interface( Book )

11 editions published between 1991 and 1993 in English and held by 351 WorldCat member libraries worldwide

Toward a structural psychology of cinema by John M Carroll( Book )

23 editions published between 1980 and 2012 in English and German and held by 307 WorldCat member libraries worldwide

Toward a Structural Psychology of Cinema Approaches to Semiotics [AS]
HCI models, theories, and frameworks : toward a multidisciplinary science by John M Carroll( Book )

24 editions published between 2003 and 2007 in English and held by 282 WorldCat member libraries worldwide

Provides a thorough pedagological survey of the science of Human-Computer Interaction
Scenario-based design : envisioning work and technology in system development( Book )

11 editions published in 1995 in English and held by 245 WorldCat member libraries worldwide

Growing out of a historic workshop sponsored by IBM, this book brings together contributions from many of the leading figures in the field of human-computer interaction and object-oriented software engineering. The first book-length work devoted entirely to the subject of use-oriented design representations - or scenarios - it discusses an array of scenario-based design approaches and demonstrates their practical applications across the system development life cycle, from requirements analysis and software design, to documentation, training, and prototype evaluation
Minimalism beyond the Nurnberg funnel by John M Carroll( Book )

12 editions published in 1998 in English and held by 239 WorldCat member libraries worldwide

Contributors evaluate the development of minimalism up to now, analyze the acceptance of minimalism by the mainstream technical communications community, report on specific innovations and investigations, and discuss future challenges and directions. The book also includes an appendix containing a bibliography of published research and development work on minimalism since 1990
Design rationale : concepts, techniques, and use( Book )

9 editions published between 1996 and 2009 in English and held by 195 WorldCat member libraries worldwide

This text focuses on design in the domain of human-computer interaction which includes a broad sampling of case studies as well as narrower theoretical or empirical studies. The book includes the educational uses of design rationale and methods for teaching it in industry
Simulation using personal computers by John M Carroll( Book )

5 editions published in 1987 in English and held by 154 WorldCat member libraries worldwide

The Neighborhood in the Internet : design research projects in community informatics by John M Carroll( Book )

11 editions published between 2011 and 2014 in English and Undetermined and held by 134 WorldCat member libraries worldwide

"Today, "community" seems to be everywhere. At home, at work, and online, the vague but comforting idea of the community pervades every area of life. But have we lost the ability truly to understand what it means? The Neighborhood in the Internet investigates social and civic effects of community networks on local community, and how community network designs are appropriated and extended by community members. Carroll uses his conceptual model of "community" to re-examine the Blacksburg Electronic Village - the first Web-based community network - applying it to attempts to sustain and enrich contemporary communities through information technology. The book provides an analysis of the role of community in contemporary paradigms for work and other activity mediated by the Internet. It brings to the fore a series of design experiments investigating new approaches to community networking and addresses the future trajectory and importance of community networks. This book will be of interest to students of sociology, community psychology, human-computer interaction, information science, and computer-supported collaborative work"-
Real players? : drama, technology and education by John M Carroll( Book )

4 editions published between 2005 and 2006 in English and held by 132 WorldCat member libraries worldwide

"Real Players? brings together the performance world of educational drama and the real world digital environment inhabited by many young people. It illustrates the dramatic conventions drama teachers can bring to using interactive and online performance in their classrooms. Role-based performance spaces are developed to critique these technologies and develop electronic literacy through dramatic action."--Jacket
Learning in communities : interdisciplinary perspectives on human centered information technology by John Karat( Book )

16 editions published between 2007 and 2009 in English and Undetermined and held by 95 WorldCat member libraries worldwide

"This collection of papers is not the definitive summary of learning in communities. It is assuredly more prolegomena than coda. Learning is increasingly recognized as a critical facet of lifetime activity, one that must become better integrated with all that people do. At the same time, community structures are increasingly recognized as a critical category of social organization - flexible and adaptable, capable of innovation and development, and yet just as strongly nurturing and supportive. The promise of learning in communities lies ahead of us. This set of essays intends to propel us all along that path."--Jacket
Mental models in human-computer interaction : research issues about what the user of software knows by John M Carroll( Book )

9 editions published in 1987 in English and held by 41 WorldCat member libraries worldwide

Creativity and rationale : enhancing human experience by design by John M Carroll( Book )

9 editions published in 2013 in English and held by 33 WorldCat member libraries worldwide

Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity. Creativity and Rationale: Enhancing Human Experience by Design comprises 19 complementary chapters by leading experts in the areas of human-computer interaction design, sociotechnical systems design, requirements engineering, information systems, and artificial intelligence. Researchers, research students and practitioners in human-computer interaction and software design will find this state of the art volume invaluable
Innovative practices in teaching information sciences and technology : experience reports and reflections by John M Carroll( Book )

10 editions published between 2014 and 2016 in English and held by 22 WorldCat member libraries worldwide

University teaching and learning has never been more innovative than it is now. This has been enabled by a better contemporary understanding of teaching and learning. Instructors now present situated projects and practices to their students, not just foundational principles. Lectures and structured practice are now often replaced by engaging and constructivist learning activities that leverage what students know about, think about, and care about. Teaching innovation has also been enabled by online learning in the classroom, beyond the classroom, and beyond the campus. Learning online is perhaps not the panacea sometimes asserted, but it is a disruptively rich and expanding set of tools and techniques that can facilitate engaging and constructivist learning activities. It is becoming the new normal in university teaching and learning. The opportunity and the need for innovation in teaching and learning are together keenest in information technology itself: Computer and Information Science faculty and students are immersed in innovation. The subject matter of these disciplines changes from one year to the next; courses and curricula are in constant flux. And indeed, each wave of disciplinary innovation is assimilated into technology tools and infrastructures for teaching new and emerging concepts and techniques. Innovative Practices in Teaching Information Sciences and Technology: Experience Reports and Reflections describes a set of innovative teaching practices from the faculty of Information Sciences and Technology at Pennsylvania State University. Each chapter is a personal essay describing practices, implemented by one or two faculty, that challenge assumptions, and push beyond standard practice at the individual faculty and classroom level. These are innovations that instructors elsewhere may find directly accessible and adaptable. Taken as a set, this book is a case study of teaching innovation as a part of faculty culture. Innovation is not optional in information technology; it inheres in both the disciplinary subject matter and in teaching. But it is an option for instructors to collectively embrace innovation as a faculty. The chapters in this book, taken together, embody this option and provide a partial model to faculties for reflecting on and refining their own collective culture of teaching innovation
 
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The Nurnberg funnel : designing minimalist instruction for practical computer skill
Alternative Names
Carroll, John M.

Carroll, John M. 1950-...

Carroll, John M. (John Millar)

Carroll, John Millar

Carroll, John Millar 1950-

Millar Carroll, John 1950-

Languages
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The Nurnberg funnel : designing minimalist instruction for practical computer skillMaking use : scenario-based design of human-computer interactionsHuman-computer interaction in the new millenniumUsability engineering : scenario-based development of human-computer interactionHCI models, theories, and frameworks : toward a multidisciplinary scienceScenario-based design : envisioning work and technology in system developmentMinimalism beyond the Nurnberg funnelReal players? : drama, technology and educationLearning in communities : interdisciplinary perspectives on human centered information technology