WorldCat Identities

Gee, James Paul

Works: 104 works in 678 publications in 4 languages and 15,720 library holdings
Genres: Handbooks and manuals  Self-instruction  Computer games  History  Abstracts 
Roles: Author, Editor, Author of introduction, Interviewee, wpr, win, Other, Creator, Commentator
Classifications: GV1469.3, 401.41
Publication Timeline
Most widely held works by James Paul Gee
An introduction to discourse analysis : theory and method by James Paul Gee( )

136 editions published between 1985 and 2014 in 3 languages and held by 3,027 WorldCat member libraries worldwide

Assuming no prior knowledge of linguistics, the author presents both a theory of language in-use & a method of research. This new edition has been completely revised with substantial new material & fully updated references
What video games have to teach us about learning and literacy by James Paul Gee( Book )

50 editions published between 2003 and 2013 in English and Italian and held by 2,294 WorldCat member libraries worldwide

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games
New digital media and learning as an emerging area and "worked examples" as one way forward by James Paul Gee( )

14 editions published between 2009 and 2011 in English and held by 1,535 WorldCat member libraries worldwide

"In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an "academic area" into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Gee describes other academic areas that have fallen into these categories or developed into established disciplines. He argues that DMAL will not evolve until a real coherence develops through collaboration and the accumulation of shared knowledge. Gee offers a concrete proposal of one way scholars in DMAL could move the area forward to a more cohesive, integrated, and collaborative enterprise: the production of what he terms "worked examples."" "In Gee's sense of a worked example, scholars attempting to build the new area of DMAL would publicly display their methods of valuing and thinking about a specific problem, proposing them as examples of "good work" in order to engender debate about what such work in DMAL might come to look like and what shape the area itself might take. The goal would not be for the proposed approach to become the accepted one but for it to become fodder for new work and collaboration. Gee concludes by offering a sample worked example that illustrates his proposal."--Jacket
Social linguistics and literacies : ideology in discourses by James Paul Gee( Book )

87 editions published between 1990 and 2015 in 3 languages and held by 1,486 WorldCat member libraries worldwide

This book begins with a survey of interdisciplinary work in contemporary social and cultural approaches to literacy. The second section goes on to address key aspects of discourse studies and sociolinguistics. Finally, the third section develops a new interdisciplinary approach to the analysis of literacy, discourse and language in educational settings with special reference to cross-cultural diversity. Contents: Part 1: Background Part 2: Introduction to a social linguistics Part 3: A theory of discourses
Situated language and learning : a critique of traditional schooling by James Paul Gee( )

21 editions published between 2004 and 2012 in English and held by 1,183 WorldCat member libraries worldwide

This work brings an insightful and original perspective to issues of literate identities, language and power, situated cognition and the provision of meaningful learning opportunities. An important and challenging book that raises fundamental questions and demands to be read by all those committed to ensuring that curricula and pedagogy meet the complex and diverse needs of learners in the twenty-first century
The anti-education era : creating smarter students through digital learning by James Paul Gee( Book )

13 editions published in 2013 in English and held by 934 WorldCat member libraries worldwide

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymy the next generation's ability to resolve deep global challenges. The solution--and perhaps our children's future--lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. This is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality
How to do discourse analysis : a toolkit by James Paul Gee( Book )

35 editions published between 2010 and 2014 in English and held by 631 WorldCat member libraries worldwide

Using a practical how-to approach, Gee provides the tools necessary to work with discourse analysis, with engaging step-by-step tasks featured throughout the book. Each tool is clearly explained, along with guidance on how to use it, and authentic data is provided for readers to practice using the tools. Readers from all fields will gain both a practical and theoretical background in how to do discourse analysis and knowledge of discourse analysis as a distinctive research methodology
The Routledge handbook of discourse analysis by James Paul Gee( Book )

29 editions published between 2011 and 2014 in English and held by 527 WorldCat member libraries worldwide

The Routledge Handbook of Discourse Analysis covers the major approaches to Discourse Analysis from Critical Discourse Analysis to Multimodal Discourse Analysis and their applications in key educational and institutional settings. The handbook is divided into six sections: Approaches to Discourse Analysis, Approaches to Spoken Discourse, Genres and Practices, Educational Applications, Institutional Applications, and Identity, Culture and Discourse. The chapters are written by a wide range of contributors from around the world, each a leading researcher in their respective field. All chapters have been closely edited by James Paul Gee and Michael Handford. With a focus on the application of Discourse Analysis to real-life problems, the contributors introduce the reader to a topic, and analyse authentic data. The Routledge Handbook of Discourse Analysis is vital reading for linguistics students as well as students of communication and cultural studies, social psychology and anthropology
Good video games + good learning : collected essays on video games, learning, and literacy by James Paul Gee( Book )

10 editions published between 2007 and 2013 in English and held by 445 WorldCat member libraries worldwide

"This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively."--Cover
Language and learning in the digital age by James Paul Gee( Book )

17 editions published in 2011 in English and held by 444 WorldCat member libraries worldwide

"In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral language. Gee and Hayes deal, as well, with current digital transformations of language and literacy in the context of a growing crisis in traditional schooling in developed countries. With the advent of new forms of digital media, children are increasingly drawn towards video games, social media, and alternative ways of learning. Gee and Hayes explore the way in which these alternative methods of learning can be a force for a paradigm change in schooling. This is an engaging, accessible read both for undergraduate and graduate students and for scholars in language, linguistics, education, media and communication studies."--Page 4 de la couv
Women and gaming : the Sims and 21st century learning by James Paul Gee( Book )

14 editions published between 2009 and 2010 in English and held by 422 WorldCat member libraries worldwide

Drawing on case studies about women who play the game 'The Sims', the authors argue that women gamers are at the forefront of today's online learning by actively engaging in game design, writing fan fiction, and organizing themselves into collaborative learning communities
The new work order : behind the language of the new capitalism by James Paul Gee( Book )

18 editions published between 1996 and 2018 in English and held by 344 WorldCat member libraries worldwide

Workplace democracy. Empowerment. Team leaders. Knowledge workers. This is the language of the new work order promoted by todays management, which promises more meaningful and satisfying work, greater respect for diversity, and more democratic distribution of knowledge.But Gee, Hull, and Lankshear find startling contradictions in this brave new workplaceescalating inequality between individuals, nations, and even continents. They show how newly created alliances between business, educators, and psychologists may point to a hidden capitalist agenda more interested in preserving the status quo than establishing a new work order. This book offers a compelling and controversial account of global capitalism in the information age and the ways it affects language, literacy, learning, and life chances. It will be of particular interest to students in education, business, sociology, sociolinguistics, and communication studies
The social mind : language, ideology, and social practice by James Paul Gee( Book )

14 editions published between 1992 and 2014 in English and held by 301 WorldCat member libraries worldwide

Changing literacies by Colin Lankshear( Book )

5 editions published between 1997 and 2002 in English and held by 301 WorldCat member libraries worldwide

The authors have observed and analysed the components of social abilities and how they influence, through language and literacy the likely outcome of the lives and identities of individuals and groups
Teaching, learning, literacy in our high-risk high-tech world : a framework for becoming human by James Paul Gee( Book )

3 editions published in 2017 in English and held by 236 WorldCat member libraries worldwide

This is a profound look at learning, language, and literacy. It is also about brains and bodies. And it is about talk, texts, media, and society. These topics, though usually studied in different narrow academic silos, are all part of one highly interactive process--human development. Gee argues that children will need to be resilient, imaginative, hopeful, and deliberate learners to survive the deeply complex and unpredictable world in which they live. In a world beset by conflicting ideologies that give rise to hatred, violence, and war, Gee urges us to look to a broader set of ideas from seemingly unrelated disciplines for a viable vision of education. This book proposes a framework of principles that can be used to reconceptualize education, specifically literacy education, to better prepare students to be collaborators toward peace and sustainability. -- Provided by publisher
Literacy and education by James Paul Gee( Book )

11 editions published between 2014 and 2015 in English and held by 227 WorldCat member libraries worldwide

Literacy and Education tells the story of how literacy--starting in the early 1980s--came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, acclaimed scholar James Paul Gee shows readers how literacy "left the mind and wandered out into the world." He traces the ways a sociocultural view of literacy melded with a social view of the mind and speaks to learning in and out of school in new and powerful ways. Gee concludes by showing how the very idea of "literacy" has broadened into new literacies with words, signs, and deeds in contexts enhanced, augmented, and transformed by new technologies
Unified discourse analysis : language, reality, virtual worlds, and video games by James Paul Gee( Book )

13 editions published between 2014 and 2015 in English and held by 226 WorldCat member libraries worldwide

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture.--Publisher website
Illegal alphabets and adult biliteracy : Latino migrants crossing the linguistic border by Tomás Mario Kalmar( )

3 editions published in 2015 in English and held by 155 WorldCat member libraries worldwide

How do ""illegal aliens"" chart the speech sounds of colloquial English? This book is timeless in offering an unusually direct entry into how a group of Mexican fruit pickers analyze their first encounter with local American speech in a tiny rural Midwestern community in the United States. Readers see close up how intelligently migrant workers help each other use what they already know-the alphabetic principle of one letter, one sound-to teach each other, from scratch, at the very first contact, a language which none of them can speak. They see how and why the strategies adult immigrants actua
Why video games are good for your soul : pleasure and learning by James Paul Gee( Book )

11 editions published between 2004 and 2010 in English and held by 138 WorldCat member libraries worldwide

This book is about pleasure and learning. Good video games allow people to create their own 'music', to compose a symphony from their own actions, decisions, movements and feelings. they allow people to become 'pros', to feel and act like an expert soldier, city planner, world builder, thief, tough guy, wizard and a myriad of other things. They allow people to create order out of complexity, to gain and feel mastery, and to create new autobiographies, careers and histories. The author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people. [Back cover, ed]
Introducing discourse analysis : from grammar to society by James Paul Gee( )

8 editions published between 2017 and 2018 in English and held by 136 WorldCat member libraries worldwide

This title provides a concise and accessible introduction by author James Paul Gee to the fundamental ideas behind different specific approaches to discourse analysis, or the analysis of language in use. Gee stresses how grammar sets up choices for speakers and writers to make, choices which express, not unvarnished truth, but perspectives or viewpoints on reality. In turn, these perspectives are the material from which social interactions, social relations, identity, and politics make and remake society and culture. The book also offers an approach to how discourse analysis can contribute to lessening the ideological divides and echo chambers that so bedevil our world today
moreShow More Titles
fewerShow Fewer Titles
Audience Level
Audience Level
  Kids General Special  
Audience level: 0.35 (from 0.01 for New digita ... to 0.66 for Introducin ...)

An introduction to discourse analysis : theory and method
What video games have to teach us about learning and literacyNew digital media and learning as an emerging area and "worked examples" as one way forwardSocial linguistics and literacies : ideology in discoursesSituated language and learning : a critique of traditional schoolingHow to do discourse analysis : a toolkitThe Routledge handbook of discourse analysisGood video games + good learning : collected essays on video games, learning, and literacyLanguage and learning in the digital age
Alternative Names
Gee, J. P.

Gee, James 1948-

Gee, James P.

Gee, James P. 1948-

Gee, James Paul

James Paul Gee American linguist

James Paul Gee Amerikaans taalkundige

James Paul Gee lingüista estadounidense

James Paul Gee llingüista estauxunidense

جيمس باول جي لغوي من الولايات المتحدة الأمريكية

지, 제임스 폴 1948-