WorldCat Identities

Jenkins, Henry 1958-

Overview
Works: 60 works in 420 publications in 4 languages and 23,789 library holdings
Genres: Criticism, interpretation, etc  Conference papers and proceedings  History 
Roles: Author, Editor, Author of introduction, Interviewee, Contributor, Other
Classifications: P94.65.U6, 302.230973
Publication Timeline
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Most widely held works about Henry Jenkins
 
Most widely held works by Henry Jenkins
Convergence culture : where old and new media collide by Henry Jenkins( Book )

42 editions published between 2006 and 2010 in English and Undetermined and held by 1,979 WorldCat member libraries worldwide

Media analyst Jenkins delves beneath the new media hype to uncover the important cultural transformations that are taking place as media converge. He takes us into the secret world of Survivor Spoilers, where avid internet users pool their knowledge to unearth the show's secrets before they are revealed on the air. He shows us how The Matrix has pushed transmedia storytelling to new levels, creating a fictional world where consumers track down bits of the story across multiple media channels. Jenkins argues that struggles over convergence will redefine the face of American popular culture: industry leaders see opportunities to direct content across many channels to increase revenue and broaden markets; at the same time, consumers envision a liberated public sphere, free of network controls. Jenkins explains the cultural shift as consumers fight for control across disparate channels, changing the way we do business, elect our leaders, and educate our children.--From publisher description
From Barbie to Mortal Kombat : gender and computer games by Justine Cassell( Book )

20 editions published between 1998 and 2000 in English and Undetermined and held by 993 WorldCat member libraries worldwide

"Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns." "The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers."--Jacket
Spreadable media : creating value and meaning in a networked culture by Henry Jenkins( Book )

18 editions published between 2013 and 2015 in English and Italian and held by 935 WorldCat member libraries worldwide

"Spreadable Media" maps fundamental changes taking place in the contemporary media environment, a space where corporations no longer tightly control media distribution. This book challenges some of the prevailing frameworks used to describe contemporary media
Textual poachers : television fans & participatory culture by Henry Jenkins( Book )

36 editions published between 1992 and 2015 in 3 languages and held by 904 WorldCat member libraries worldwide

An ethnographic study of communities of media fans, their interpretative strategies, its social institutions and cultural practices. Jenkins focuses on fans of popular TV programmes, including Star Trek and The Professionals
Video games and learning : teaching and participatory culture in the digital age by Kurt Squire( Book )

6 editions published in 2011 in English and held by 846 WorldCat member libraries worldwide

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design
Fans, bloggers, and gamers : exploring participatory culture by Henry Jenkins( Book )

1 edition published in 2006 in English and held by 843 WorldCat member libraries worldwide

"Henry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property." http://www.loc.gov/catdir/enhancements/fy0730/2006008890-d.html
Classical Hollywood comedy by Kristine Brunovska Karnick( Book )

19 editions published between 1994 and 2013 in English and Undetermined and held by 745 WorldCat member libraries worldwide

Applies the recent `return to history' in film studies to the genre of classical Hollywood comedy as well as broadening the definition of those works considered central in this field
Hop on pop : the politics and pleasures of popular culture( Book )

11 editions published in 2002 in English and held by 617 WorldCat member libraries worldwide

A major collection of fan-based cultural studies work, largely by a new generation of scholars
Rethinking media change : the aesthetics of transition by David Thorburn( Book )

15 editions published between 2003 and 2004 in English and Undetermined and held by 597 WorldCat member libraries worldwide

This collection of essays centre on a variety of media forms at moments of disruption and cultural transformation. The editors' introduction sketches an aesthetics of media transition - patterns of development and social dispersion that operate across eras, media forms and cultures
What made pistachio nuts? : early sound comedy and the vaudeville aesthetic by Henry Jenkins( Book )

12 editions published between 1989 and 1993 in English and held by 567 WorldCat member libraries worldwide

What Made Pistachio Nuts? maintains that these comedies reflect Hollywood attempt to assimilate aspects of vaudeville practice into the formal and thematic conventions of the classical film narrative. The resulting work sheds light not only on the development of screen comedy but on the role of genre within the studio-era Hollywood film. In so doing Jenkins recounts the process by which anarchistic comedy was abandoned in favor of more ideologically and formally conservative comic texts. Vivid and highly original, What Made Pistachio Nuts? will delight both specialists and those who look with nostalgia and fondness upon comic film stars and the legacy of vaudeville
Democracy and new media by Henry Jenkins( Book )

15 editions published between 2003 and 2004 in English and Chinese and held by 564 WorldCat member libraries worldwide

The essays collected here capture the richness of current discourse about democracy and cyberspace. Some contributors offer front-line perspectives on the impact of emerging technologies on politics, journalism, and civic experience. What happens, for example, when we increase access to information or expand the arena of free speech? Other contributors place our shifting understanding of citizenship in historical context, suggesting that notions of cyber-democracy and online community must grow out of older models of civic life. Still others consider the global flow of information and test our American conceptions of cyber-democracy against developments in other parts of the world. How, for example, do new media operate in Castro's Cuba, in postapartheid South Africa, and in the context of multicultural debates on the Pacific Rim? For some contributors, the new technologies endanger our political culture; for others, they promise civic renewal
The children's culture reader( Book )

13 editions published between 1998 and 1999 in English and held by 458 WorldCat member libraries worldwide

Confronting the challenges of participatory culture : media education for the 21st century by Henry Jenkins( Book )

19 editions published between 2006 and 2009 in English and held by 396 WorldCat member libraries worldwide

Executive summary -- The needed skills in the new media culture -- Enabling participation -- Why we should teach media literacy: three core problems -- What should we teach? rethinking literacy -- Core media literacy skills -- Who should respond? a systemic approach to media education -- The challenge ahead: ensuring that all benefit from the expanding media landscape
The wow climax : tracing the emotional impact of popular culture by Henry Jenkins( Book )

21 editions published between 2005 and 2009 in English and Chinese and held by 375 WorldCat member libraries worldwide

Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers such as Wes Craven, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact
Science fiction audiences : watching Doctor Who and Star trek by John Tulloch( Book )

21 editions published between 1994 and 1995 in English and held by 358 WorldCat member libraries worldwide

Science Fiction Audiences considers the continuing popularity of two television 'institutions' of our time through an examination of their followers and fans
Participatory culture in a networked era : a conversation on youth, learning, commerce, and politics by Henry Jenkins( Book )

12 editions published between 2015 and 2016 in English and held by 298 WorldCat member libraries worldwide

In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around emerging media. Stressing the social and cultural contexts of participation, the authors describe the process of diversification and mainstreaming that has transformed participatory culture. They advocate a move beyond individualized personal expression and argue for an ethos of "doing it together" in addition to "doing it yourself." Participatory Culture in a Networked Era will interest students and scholars of digital media and their impact on society and will engage readers in a broader dialogue and conversation about their own participatory practices in this digital age
By any media necessary : the new youth activism by Henry Jenkins( Book )

7 editions published in 2016 in English and held by 264 WorldCat member libraries worldwide

"There is a widespread perception that the foundations of American democracy are dysfunctional and little is likely to emerge from traditional politics that will shift those conditions. Youth are often seen as emblematic of this crisis--frequently represented as uninterested in political life and ill-informed about current-affairs. By Any Media Necessary offers a profoundly different picture of contemporary American youth. Young men and women are tapping into the potential of new forms of communication, such as social media platforms and spreadable videos and memes, seeking to bring about political change--by any media necessary. In a series of case studies covering a diverse range of organizations, networks, and movements--from the Harry Potter Alliance, which fights for human rights in the name of the popular fantasy franchise, to immigration-rights advocates using superheroes to dramatize their struggles--By Any Media Necessary examines the civic imagination at work. Exploring new forms of political activities and identities emerging from the practice of participatory culture, By Any Media Necessary reveals how these shifts in communication have unleashed a new political dynamism in American youth."--Book jacket
Video game art by Nic Kelman( Book )

6 editions published in 2005 in English and held by 236 WorldCat member libraries worldwide

Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms
Fans, bloggers, and gamers : exploring participatory culture by Henry Jenkins( Book )

29 editions published between 2006 and 2015 in 3 languages and held by 114 WorldCat member libraries worldwide

Henry Jenkins' pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins' progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property
Wired TV : laboring over an interactive future by Denise Mann( )

1 edition published in 2014 in English and held by 0 WorldCat member libraries worldwide

Wired TV looks at the post-network television industry's experiments with new forms of interactive storytelling that took place from 2005 to2010 as broadband was introduced into the majority of homes and the use of Facebook, YouTube, and Twitter soared. Essays address such issues as the networks' sporadic efforts to engage fans using transmedia storytelling, production inefficiencies, and the effect of corporate conglomeration on entrepreneurial creativity
 
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Convergence culture : where old and new media collide
Alternative Names
Henry Jenkins accademico e saggista statunitense

Henry Jenkins Amerikaans essayist

Henry Jenkins US-amerikanischer Hochschullehrer

Jenkins, Henry

Дженкинс, Генри

هنری جنکینس

젠킨스, 헨리

Languages
Covers
From Barbie to Mortal Kombat : gender and computer gamesTextual poachers : television fans & participatory cultureVideo games and learning : teaching and participatory culture in the digital ageFans, bloggers, and gamers : exploring participatory cultureClassical Hollywood comedyHop on pop : the politics and pleasures of popular cultureRethinking media change : the aesthetics of transitionWhat made pistachio nuts? : early sound comedy and the vaudeville aesthetic