WorldCat Identities

Dalrymple, Mark

Overview
Works: 34 works in 101 publications in 3 languages and 2,412 library holdings
Genres: Academic theses  Handbooks and manuals 
Roles: Author, Reviewer, htt, Creator
Classifications: QA76.8.I64, 005.265
Publication Timeline
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Most widely held works by Mark Dalrymple
Learn Objective-C on the Mac by Mark Dalrymple( )

40 editions published between 2008 and 2013 in English and Chinese and held by 1,167 WorldCat member libraries worldwide

"Everything you need to know to become an Objective-C guru"--Cover
Beginning iOS 5 development : exploring the iOS SDK by Dave Mark( )

2 editions published in 2011 in English and held by 364 WorldCat member libraries worldwide

"Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application"--Page 4 of cover
Beginning iPhone 3 development : exploring the iPhone SDK by Dave Mark( )

3 editions published in 2009 in English and held by 328 WorldCat member libraries worldwide

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development : Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. For the latest version of this book for Swift, see Beginning iPhone Development with Swift, ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C, see Beginning iPhone Development : Exploring the iOS SDK, ISBN 978-1-4842-0200-5. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK
Advanced Mac OS X programming : the Big Nerd Ranch guide by Mark Dalrymple( )

8 editions published in 2011 in English and held by 233 WorldCat member libraries worldwide

Dalrymple, Advanced Mac OS X Instructor at The Big Nerd Ranch, illuminates Mac OS X's plumbing through nitty-gritty insights that separate great OS X programmers from beginners. His book covers multithreading, IPC, networking, Bonjour, and UNIX APIs, and much more
Learn Object-C [sic] on the Mac : for OS X and iOS by Scott Knaster( )

3 editions published in 2012 in English and held by 141 WorldCat member libraries worldwide

Learn Objective-C for iOS and OS X
Advanced Mac OS X programming by Mark Dalrymple( Book )

6 editions published between 2005 and 2006 in English and held by 44 WorldCat member libraries worldwide

Advanced Mac OS X programming : the big nerd ranch guide by Jeremy Sherman( )

3 editions published in 2011 in English and held by 22 WorldCat member libraries worldwide

While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation
Learn Objective-C on the Mac for iOS and OS X, second edition by Scott Knaster( )

3 editions published in 2012 in English and held by 17 WorldCat member libraries worldwide

Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer or you're coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple's newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster What you'll learn Learn Objective-C programming, the gateway to programming your iPhone, iPad or Mac Write apps for the iOS and/or OS X interfaces, the cleanest user-interfaces around Understand variables and how to design your own data structures Work with the new Objective-C features now available in this update like blocks, automated reference counting (ARC) and class extensions Work with new tools available like Clang static analyzer and Grand Central Dispatch (GCD) Undertand UIKit and how to build simple user interfaces easily and effectively Explore using the latest Xcode Who this book is for For anyone wanting to learn to program native apps in iOS and/or OS X, including developers new to the iOS-based iPhone and iPad as well as OS X-based Mac computers. This book is for developers new to Objective-C, but who have some programming experience
Learn Cocoa on the Mac by Jack Nutting( )

2 editions published in 2010 in English and held by 14 WorldCat member libraries worldwide

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the
Advanced Mac OSX programming by Jeremy Sherman( Book )

1 edition published in 2010 in English and held by 12 WorldCat member libraries worldwide

Core Mac OS X and Unix programming by Mark Dalrymple( Book )

2 editions published in 2003 in English and held by 12 WorldCat member libraries worldwide

Beginning Iphone 4 development : exploring the iOS SDK by Dave Mark( )

2 editions published in 2011 in English and held by 12 WorldCat member libraries worldwide

Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You'll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you'll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn techniques to save and retrieve your data using SQLite, iPhone's built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available
Advanced Mac OSX programming : the Big Nerd Ranch guide by Mark Dalrymple( Book )

2 editions published in 2011 in English and held by 9 WorldCat member libraries worldwide

Beginning iPhone development : exploring the iPhone SDK by Dave Mark( )

2 editions published in 2009 in English and held by 7 WorldCat member libraries worldwide

A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone and iPod Touch programming fundamentals, including how to download and install the iPhone SDK, how to master interface elements, and how to save and retrieve data with SQLite
Sedimentological evolution of the Statfjord Formation fluvial hydrocarbon reservoirs of the northern North Sea by Mark Dalrymple( Book )

3 editions published in 1997 in English and held by 5 WorldCat member libraries worldwide

More iPhone 3 development : tackling iPhone SDK 3 by Dave Mark( )

1 edition published in 2009 in English and held by 5 WorldCat member libraries worldwide

MOBILE PHONES. Now you can get more great iPhone SDK information, tips and techniques from the authors of the bestsellingBeginning iPhone 3 Development, Dave Mark and Jeff LaMarche. With this book, you'll learn all about Apple's iPhone SDK 3 and how to incorporate the most powerful new features in all your Apps. All the concepts and APIs are clearly explained complete with code snippets you can use and customize as you need! Continues right on from the bestselling Beginning iPhone 3 Development by the same authors, this time focused specifically on the iPhone SDK 3
Beginning iOS6 development : exploring the iOS SDK by Daṿid Marḳ( )

1 edition published in 2013 in English and held by 2 WorldCat member libraries worldwide

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
Objective-C on the Mac by Mark Dalrymple( )

1 edition published in 2009 in English and held by 2 WorldCat member libraries worldwide

Beginning iPad development for iPhone developers : mastering the iPad SDK by Jack Nutting( )

1 edition published in 2010 in English and held by 2 WorldCat member libraries worldwide

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Audience level: 0.47 (from 0.43 for Beginning ... to 0.89 for Advanced M ...)

WorldCat IdentitiesRelated Identities
Learn Objective-C on the Mac Objective-C on the Mac
Covers
Beginning iPhone 3 development : exploring the iPhone SDKAdvanced Mac OS X programming : the Big Nerd Ranch guideAdvanced Mac OS X programmingAdvanced Mac OS X programming : the big nerd ranch guideAdvanced Mac OSX programmingCore Mac OS X and Unix programmingAdvanced Mac OSX programming : the Big Nerd Ranch guideObjective-C on the Mac
Alternative Names
Dalrymple, M.

달림플, 마크

ダリンプル, マーク

Languages