WorldCat Identities

Edwards, Novie

Overview
Works: 23 works in 32 publications in 1 language and 1,831 library holdings
Genres: Juvenile works  Drama  Fiction 
Classifications: PZ7, 791.4575
Publication Timeline
Key
Publications about  Novie Edwards Publications about Novie Edwards
Publications by  Novie Edwards Publications by Novie Edwards
Most widely held works by Novie Edwards
Cyberchase ( Visual )
4 editions published between 2004 and 2007 in English and held by 437 WorldCat member libraries worldwide
Starlight night: It's the annual holiday when all the stars in Cyberspace are refreshed for the new year. Snow day to be exact: Digit and the kids are called to snowy Solaria after Hacker steals its powerful sunisphere
Cyberchase ( Visual )
3 editions published between 2003 and 2004 in English and held by 395 WorldCat member libraries worldwide
The villainous Hacker is determined to rule Cyberchase - no matter what it takes. But he never will - at least, not if Jackie, Matt, and Inez have anything to say about it. These three young heroes embark on thrilling adventures - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves - in their quest to foil Hacker's dastardly schemes. In the wacky live action segments that ends each show, tween characters show that math can also save the day in real life
Cyberchase ( Visual )
2 editions published in 2005 in English and held by 375 WorldCat member libraries worldwide
At last the encryptor chip has been found. But it is being auctioned off to the highest bidder. Now the CyberSquad has to earn enough money to get the winning bid. A surprise twist makes for a two-parter. The future of Cyberspace hangs in the balance as Digit and the kids face the ultimate challenge - getting control back from Hacker. A new invention could save the day, but they must spend wisely to get the parts they need. If they fail, Motherboard will be lost forever
Cyberchase ( Visual )
3 editions published between 2004 and 2005 in English and held by 365 WorldCat member libraries worldwide
"EcoHaven CSE": Who stole the legendary beast Choocroca on cybersite EcoHaven? The CyberSquad must figure out "whodunit" and find it before Hacker and his secret co-conspirator use the powerful creature to take over Cyberspace. "A crinkle in time": Digit and the kids go on a rescue mission to save Slider. But it's all a big trick by Hacker to trap them in a strange world called Ticktockia. "The Creech who could be crowned": If Hacker wins the big Tikivill car race, he'll become the Big Kahuna. The kids have to stop him, but they have a disagreement, so Inez teams up with a girl named Creech
They call me Sirr ( Visual )
1 edition published in 2002 in English and held by 71 WorldCat member libraries worldwide
When high school coach Griffin meets Sirr, he is impressed by Sirr's innate football talent and a partnership develops between the ball player and his coach that has surprising results for both of them
Cyberchase ( Visual )
2 editions published in 2007 in English and held by 64 WorldCat member libraries worldwide
Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!
Find those gleamers Codename: Icky ( )
1 edition published in 2007 in English and held by 15 WorldCat member libraries worldwide
In Find Those Gleamers, the Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems--the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset. The kids must use algebraic equations to determine how many Gleamers--and how much power--they'll need. The Big Idea: When you use a letter to stand in for a number that repeats or changes in a problem, you can simplify the arithmetic and make the problem easier to solve. In Codename: Icky, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message
Totally rad ( Visual )
1 edition published in 2007 in English and held by 15 WorldCat member libraries worldwide
The villainous Hacker is determined to rule Cyberchase - no matter what it takes. But he never will - at least, not if Jackie, Matt, and Inez have anything to say about it. These three young heroes embark on thrilling adventures - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves - in their quest to foil Hacker's dastardly schemes. In the wacky live action segments that ends each show, tween characters show that math can also save the day in real life
Of all the luck problem solving in Shangri-La ( Visual )
1 edition published in 2007 in English and held by 14 WorldCat member libraries worldwide
Our heros, a team of kids on daring missions, use math and brainpower to thwart the dastardly villain, Hacker
Harriet Hippo & the Mean Green ( Visual )
1 edition published in 2007 in English and held by 14 WorldCat member libraries worldwide
Hacker infects Motherboard with a new virus--one that causes her to make cyber-citizens do bad things. Digit and the kids go in search of an antidote: 2/5 of the Electro-Root, 2/8 of the Healing Stone, and 1/3 of a box of Hacker's wig gel--a strange antidote indeed! Will the young cyber-heroes be able to gather the ingredients and figure out how to properly mix these odd fractions before it is too late?
Cyberchase ( Visual )
1 edition published in 2003 in English and held by 6 WorldCat member libraries worldwide
In Cyberspace, no one can hear you scream! Hacker shows up at Motherboard Control Center, apparently to apologize for being the King of Chaos, but instead he slips a mysterious frog into her air duct. As the creature grows into a grotesque alien, the Cybersquad must enter her system to track it down before Motherboard is destroyed
Cyberchase ( Visual )
1 edition published in 2002 in English and held by 5 WorldCat member libraries worldwide
In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret even though Hacker can hear what they're saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard's circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message
Cyberchase ( Visual )
1 edition published in 2003 in English and held by 5 WorldCat member libraries worldwide
Out for revenge, Hacker invades Shangri-La and imprisons Master Pi. The kids and Digit arrive as Hacker searches for the Good Vibration--the source of peace and happiness on the cybersite. Trouble doubles with unexpected results for the kids as well as Hacker, Buzz and Delete. Will the good vibrations continue, or will Hacker turn Shangri La into Shangri Blah?
Cyberchase ( Visual )
1 edition published in 2004 in English and held by 5 WorldCat member libraries worldwide
The long lost Totally Rad Ring of Radopolis has been found and is soon swiped by Hacker. This powerful crown will grant the wearer his heart's desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle--only then will it be safe from those who wish to use its power to harm others
Cyberchase ( Visual )
1 edition published in 2003 in English and held by 5 WorldCat member libraries worldwide
When Hacker plans to marry the Wicked Witch, all of cyberspace will tune in live to see this amazing made-for-TV event. Believing that Wicked is really the long lost daughter of a powerful king, Hacker agrees to marry her, convinced that their union will double his power. The kids must think their way through an intricate series of puzzles to free the real daughter. Will they succeed and get back to the wedding before Hacker and Wicked say "I do"? Al Roker (The Today Show) reprises his role as reporter Sam Vander Rom
Cyberchase ( Visual )
1 edition published in 2004 in English and held by 5 WorldCat member libraries worldwide
Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It's a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero
Cyberchase ( Visual )
1 edition published in 2004 in English and held by 5 WorldCat member libraries worldwide
Hacker plans to cheat his way to victory on the cyberspace TV show, THE FEARLESS CHEF, and win the Magnetic Magnotube, the last piece in a machine that will disable Motherboard forever. Hacker's plan? To kidnap his competition. The Cybersquad must save the Fearless Chef and take on Hacker. Digit is already a celebrity chef, so this should be a piece of cake--shouldn't it? Only time will tell
Cyberchase ( Visual )
1 edition published in 2002 in English and held by 5 WorldCat member libraries worldwide
Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done she sends the kids and Digit to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. The kids use logic, Venn diagrams and the understanding of the words "and", "or" and "not" to free the Charms. The Big Idea: When you have to choose from a confusing mix of possibilities, you can use logic--a set of tools for thinking clearly--to sort out your choices so you can get exactly what you want
Cyberchase ( Visual )
1 edition published in 2002 in English and held by 5 WorldCat member libraries worldwide
Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank. In the process, they discover the importance of a standard unit of measure and fill a most unusual container with the precious cryoxide. The Big Idea: Just because one container appears bigger to the eye doesn't mean it holds more liquid than another. A container's volume depends on all its dimensions
Cyberchase ( Visual )
1 edition published in 2002 in English and held by 5 WorldCat member libraries worldwide
Pursued by Hacker, Digit lands on cybersite Eureeka, where his mission is to find Professor Archimedes, the maker of the encryptor chip, a unique computer chip that can fix Motherboard. But Archimedes is nowhere to be found--only a pile of two-dimensional rods where his chip factory should be. The kids arrive to help, and discover that by linking the two-dimensional rods together into certain geometrical patterns they actually create a surprising three-dimensional shape that leads directly to unraveling the mystery of Archimedes' strange disappearance. The Big Idea: When you follow simple rules to make flat geometrical shapes (two-dimensional), and join them together, you can discover new shapes that, instead of staying flat, rise up to make three-dimensional objects
 
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Audience level: 0.08 (from 0.06 for Cyberchase ... to 0.53 for Of all the ...)
Languages
English (29)
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