WorldCat Identities

Apperley, Tom

Overview
Works: 3 works in 6 publications in 1 language and 13 library holdings
Genres: Computer games 
Roles: Author
Publication Timeline
.
Most widely held works by Tom Apperley
Video game policy : production, distribution, and consumption by Steven Conway( )

2 editions published in 2016 in English and held by 7 WorldCat member libraries worldwide

Gaming rhythms : play and counterplay from the situated to the global by Tom Apperley( Book )

3 editions published between 2009 and 2010 in English and held by 4 WorldCat member libraries worldwide

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations."--Website
Game love : essays on play and affection by Jessica Enevold( )

1 edition published in 2015 in English and held by 2 WorldCat member libraries worldwide

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning
 
Audience Level
0
Audience Level
1
  Kids General Special  
Audience level: 0.61 (from 0.57 for Video game ... to 0.67 for Gaming rhy ...)

Languages